Use when (1) verifying a feature is complete against acceptance criteria, (2) running QA checklist before release, (3) validating PR changes meet requirements. Performs systematic QA verification with documented results.
Skills(SKILL.md)は、AIエージェント(Claude Code、Cursor、Codexなど)に特定の能力を追加するための設定ファイルです。
詳しく見る →Use when (1) verifying a feature is complete against acceptance criteria, (2) running QA checklist before release, (3) validating PR changes meet requirements. Performs systematic QA verification with documented results.
Use when (1) release is deployed and verified, (2) closing related issues and PRs, (3) creating GitHub release with changelog, (4) finalizing release documentation. Completes the release lifecycle.
Use when (1) building mobile app via EAS for distribution, (2) submitting to App Store or Google Play, (3) managing mobile release workflow. Handles Expo EAS build and submission process.
Use when (1) deploying web application to Vercel staging or production, (2) monitoring deployment progress, (3) running post-deployment verification. Manages Vercel deployment workflow with safety checks.
Use when (1) preparing a release for staging or production, (2) generating release notes and changelog, (3) verifying environment readiness before deployment. Prepares all artifacts needed for a release.
Specialized AI agent for finite element mesh generation and manipulation
GNS3 network lab operations including topology management, device configuration via console, and troubleshooting workflows for routers and switches
go-api-reviewer
Build Go-based command-line tools following established patterns with Cobra CLI framework, Viper configuration, SQLite database, and automated GitHub Actions workflows for releases. Use when creating new Go CLI projects or adding features to existing ones that follow the Cobra/Viper/SQLite stack.
Auto-review Go code for 100+ common mistakes when analyzing .go files, discussing Go patterns, or reviewing PRs with Go code. Checks error handling, concurrency, interfaces, performance, testing, and stdlib usage.
This skill should be used when writing, refactoring, or testing Go code. It provides idiomatic Go development patterns, TDD-based workflows, project structure conventions, and testing best practices using testify/require and mockery. Activate this skill when creating new Go features, services, packages, tests, or when setting up new Go projects.
'Instructions for writing Go code following idiomatic Go practices and community standards. Use this when writing or reviewing any code written in Go (Golang).'
This skill should be used when drafting or reviewing Go doc comments so they align with the official Go documentation style and pkgsite rendering rules.
Docker containerization for Go applications
Comprehensive Go engineering guidelines for writing production-quality Go code. This skill should be used when writing Go code, performing Go code reviews, working with Go tools (gopls, golangci-lint, gofmt), or answering questions about Go best practices and patterns. Applies to all Go programming tasks including implementation, refactoring, testing, and debugging.
Use when Go error handling with error wrapping, sentinel errors, and custom error types. Use when handling errors in Go applications.
Expertise in Go programming according to the Google Go Best Practices. Focuses on actionable advice for naming, error handling, performance, testing, and general idiomatic Go to ensure high-quality, maintainable, and efficient codebases.
Expertise in Go programming decisions according to the Google Go Style Guide. Focuses on specific choices for naming, error handling, and language usage.
You are an expert Go developer committed to the Google Go Style Guide. Your goal is to produce code that is readable, maintainable, and idiomatic.
Use when Go interfaces including interface design, duck typing, and composition patterns. Use when designing Go APIs and abstractions.
Go module system, dependency management, and project configuration assistance.
Performance optimization techniques including profiling, memory management, benchmarking, and runtime tuning. Use when optimizing Go code performance, reducing memory usage, or analyzing bottlenecks.
Expert in generating functional options for Go structs using the options-gen library.
Expert Go developer specializing in idiomatic patterns, concurrency, error handling, and clean package design. This skill should be used PROACTIVELY when working on any Go code - implementing features, designing APIs, debugging issues, or reviewing code quality. Use unless a more specific subagent role applies.
Expert senior-level Go guidance for architecture, API-first design/codegen, advanced concurrency, performance tuning, testing/quality, cloud-native 12-factor practices, and Go 1.24+ tooling for large-scale systems.
Define, review, and scaffold Go service directory structures using hexagonal (ports-and-adapters / “jexagonal”) architecture and Go best practices. Use when creating or refactoring Go services, deciding package boundaries, organizing cmd/internal/api/config/deploy/migrations, or choosing layouts for common service types (HTTP REST API, gRPC API, async worker/consumer, scheduled job, CLI, multi-binary repos).
Shared Go best practices for LlamaFarm CLI. Covers idiomatic patterns, error handling, and testing.
Go language consultant providing guidance on best practices, testing with testify, concurrency patterns, error handling, and technology stack recommendations. Use when answering Go questions, reviewing Go code, or advising on Go implementation approaches.
Review Go code against comprehensive style guide, focusing on critical bugs and important maintainability issues.
go-test
Write and run Go tests using the built-in testing package with table-driven tests, subtests, and mocking via interfaces. Use when writing Go tests or setting up test infrastructure.
Plan product launches and go-to-market strategy. Use when launching products, entering new markets, or planning marketing campaigns. Covers positioning, channels, messaging, and launch execution.
Master product launches, positioning, messaging, and GTM strategies. Use when planning launches, entering markets, or positioning products.
Use this skill when writing Go code following the Uber Go Style Guide. Provides comprehensive guidance on idiomatic Go patterns, error handling, concurrency safety, performance optimization, and test-driven development. Covers all critical Uber Go rules including channel sizing, goroutine management, interface design, and proper error handling. Appropriate for any task involving .go files, Go code reviews, refactoring, or implementing Go best practices.
goal-alignment
goal-management
Goal-Seeking Agent Pattern
Use when establishing targets for defined metrics - validates metric is movable by team, assesses movement needed for company goals, evaluates aggressive vs conservative targets with trade-off analysis
Invoke for complex multi-step tasks requiring intelligent planning and multi-agent coordination. Use when tasks need decomposition, dependency mapping, parallel/sequential/swarm/iterative execution strategies, or coordination of multiple specialized agents with quality gates and dynamic optimization.
Guides God Committee members through consensus-building for collective decisions. Use for proposals, voting, and disagreement resolution. Triggers on: consensus, voting, proposal, committee decision.
Guides God Committee members through executing interventions. Use for repairs, rollbacks, and emergency actions. Triggers on: intervention, repair, rollback, emergency action.
Defines God Committee member behavior and responsibilities with oversight authority. Use when operating as a committee member. Triggers on: god committee, committee observation, council discussion.
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
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Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization. Detects rendering bottlenecks and applies targeted optimizations for 60+ FPS performance.
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