Design for the margins, benefit the center. If it works for someone with no stable phone, unstable housing, trauma history, and low digital literacy → it works better for everyone.
Skills(SKILL.md)は、AIエージェント(Claude Code、Cursor、Codexなど)に特定の能力を追加するための設定ファイルです。
詳しく見る →Design for the margins, benefit the center. If it works for someone with no stable phone, unstable housing, trauma history, and low digital literacy → it works better for everyone.
name: design-mastery
design-planning
design-preferences
Use when applying or switching design styles across UI components - provides preset design systems with tokens, patterns, and guidelines for different aesthetic approaches from timeless classics to bleeding-edge experimental styles
ScalarDB設計エージェント - ScalarDB Clusterを使用したマイクロサービスのデータアーキテクチャ設計。分散トランザクション、スキーマ設計、ポリグロット永続化を策定。/design-scalardb [対象パス] で呼び出し。
Build scalable design systems with design tokens, component APIs, and documentation. Use when creating or evolving component libraries.
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Documentation et accessibilité concernant le Design System Français (DSFR), un ensemble de composants et de bonnes pratiques pour créer des interfaces utilisateur conformes aux standards du gouvernement français. Use when user wants to implement DSFR components, needs DSFR documentation, asks about French government design system, requires RGAA accessibility guidelines, works with French government websites, or needs HTML/CSS examples for accessible components.
Detect and track design token drift between Figma design systems and code implementations - report-only skill that identifies inconsistencies and creates wrangler issues for resolution
Use when setting up modern UI design systems with OKLCH colors, Shadcn components, and Tailwind v4 - provides production-ready design tokens, component patterns, and complete setup for cutting-edge color science
StepLeague design system, theme configuration, CSS variables, badge styling, and UI patterns. Use when working with colors, themes, styling, badges, buttons, cards, or any visual UI changes. Keywords: CSS, theme, colors, dark mode, light mode, variables, styling, UI, design.
design-theme
Keep design tokens synchronized between Figma and your codebase automatically. Detect drift, resolve conflicts, and maintain a single source of truth for your design system.
Help choose the right design tool based on your current task. Use when unsure whether to use frontend-design, ui-ux-designer, visual-validator, or ui-code-auditor.
UI/UX design workflow guidelines. Activate when working with design systems, accessibility (WCAG), user interface patterns, or design tokens.
Auto-activates when user mentions UI design, design systems, or component design. Expert in design principles, accessibility, and component architecture.
Design growth loops (viral/referral/acquisition loops, flywheels) and produce a Growth Loop Design Pack (loop map, loop scorecard, channel fit + paid-loop feasibility, experiment backlog, measurement plan). Use for growth teams creating new growth loops or innovating beyond incremental optimization.
Guides the design and analysis of hexagonal architecture (Ports & Adapters) for backend systems. Use when structuring modular applications with clean separation between business logic and infrastructure.
Design production-ready SDKs with retry logic, error handling, pagination, and multi-language support. Use when building client libraries for APIs or creating developer-facing SDK interfaces.
Design scalable, reliable software systems. Use when planning new systems, major features, or architecture changes. Covers C4 diagrams, trade-off analysis, and system decomposition.
Desktop application development with Electron and Tauri
詳細設計書作成エージェント。クラス設計、シーケンス図、DB設計、API設計の詳細を定義。キーワード: 詳細設計, detailed design, クラス図, class diagram, シーケンス図, sequence diagram, DB設計.
詳細設計書を作成・修正する(参考プロジェクト準拠)
Comprehensive detection of competing and conflicting systems in Vue 3 + TypeScript + Pinia projects. Identifies duplicate implementations, architectural conflicts, and competing logic patterns before they cause technical debt.
Identify foreign key relationships between tables using heuristics, value overlap analysis, and referential integrity checks
Detect hardcoded secrets, API keys, passwords, and credentials in source code. Security audit for leaked secrets. Works across all languages. Use when user asks about security issues or secret detection.
Master side-effect design under StrictMode and concurrent rendering, ensuring deterministic behavior.
REQUIRED Phase 1 of /dev workflow. Uses Socratic questioning to understand requirements before exploration.
REQUIRED Phase 3 of /dev workflow. Asks targeted questions based on codebase exploration findings.
Guide for developing AIDB dev-cli commands and services. Covers Click
All workspace packages use the `@orient-bot/` namespace:
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Human-in-the-loop iterative development. Use when requirements will emerge during implementation, decisions need human approval at each step, or work will span multiple sessions with frequent feedback loops. Creates problem statement, decisions log, runbook, and progress tracking.
REQUIRED Phase 5 of /dev workflow. Orchestrates per-task ralph loops with delegated TDD implementation.
Feynman-style technical inquiry for developers. Understand before you decide. Validate before you build.
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Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.
Create frictionless first-day experiences for new team members.
Sprite animations, tweens, animation chains, and timeline sequences
Keyboard, mouse, touch, and gamepad input management for Phaser
Arcade physics velocity, acceleration, collision, and bounds
UI containers, text objects, buttons, and DOM element integration
React Three Fiber core patterns for scene composition and game loop
Physics integration with Rapier for R3F game development
Run multiple isolated mux dev-server instances (temp MUX_ROOT + free ports)
Draft a conventional commit message when the user asks to commit code.