Evaluate learning materials and technology for WCAG, Section 508, and accessibility compliance with remediation recommendations
Skills(SKILL.md)は、AIエージェント(Claude Code、Cursor、Codexなど)に特定の能力を追加するための設定ファイルです。
詳しく見る →Evaluate learning materials and technology for WCAG, Section 508, and accessibility compliance with remediation recommendations
Write measurable, SMART learning objectives using Bloom's Taxonomy cognitive levels aligned with desired outcomes and assessment strategies
Project healthcare workforce requirements based on patient volume trends, acuity levels, productivity standards, and skill mix optimization
Perform systematic textual analysis identifying patterns in language, imagery, narrative structure, and rhetorical devices
Apply Dublin Core, METS, MODS, and other metadata schemas for digital collections and archival materials
Analyze philosophical concepts through examination of necessary and sufficient conditions, identify counterexamples, clarify conceptual boundaries, and resolve ambiguities
Evaluate epistemic warrant, assess evidence quality and relevance, apply epistemic standards appropriate to different domains, and identify sources of knowledge
Identify formal and informal logical fallacies in arguments, classify fallacy types, and explain precisely why reasoning fails with reference to logical principles
Apply propositional, predicate, and modal logic systems to formalize arguments, construct proofs, and evaluate validity using symbolic notation and truth tables
Lead philosophical inquiry through structured questioning, elicit assumptions, expose contradictions, and guide interlocutors toward deeper understanding
Integrate scriptural, traditional, and rational sources to formulate coherent theological positions, addressing doctrinal questions within systematic frameworks
Conduct semi-structured interviews and moderate focus groups with rapport building, probing techniques, and group dynamics management
Animation blending skill for blend trees.
Anti-cheat skill for server validation and cheat detection.
Character controller skill for movement physics and platformer mechanics.
Client-server architecture skill for authority models and validation.
Construct 3 visual programming skill for rapid prototyping and 2D game development.
Defold engine skill for Lua scripting and cross-platform mobile development.
Flipbook texture skill for sprite sheets.
GameMaker Studio skill for GML scripting and 2D game patterns.
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Mobile GPU optimization skill for thermal management.
Motion matching skill for animation databases.
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
PlayStation SDK skill for trophies and submission.
Unity ProBuilder skill for level prototyping.
Procedural animation skill for IK solvers and physics-driven animation.
Ragdoll physics skill for joint constraints and hit reactions.
Root motion skill for movement sync.
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
Steam P2P networking skill for lobbies and relay servers.
Trail renderer skill for motion trails.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables LLMs to interact with Unity Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Xbox GDK skill for achievements and certification.
ZBrush skill for decimation and normal map baking.
Universal links and deep linking skill for implementing iOS Universal Links, Android App Links, custom URL schemes, and deferred deep linking across mobile platforms.
Mobile app analytics and crash reporting integration
Cross-platform offline-first data management
Multi-platform push notification skill for implementing APNs (iOS), FCM (Android), and cross-platform notification systems with rich media, deep linking, and background processing capabilities.
Expert skill for native iOS development with Swift and SwiftUI