name: minecraft-plugin-dev description: > Develop Minecraft server plugins using the Paper/Bukkit/Spigot API for Minecraft 1.21.x. Handles creating Paper plugins with JavaPlugin, event listeners with @EventHandler, commands, schedulers (sync/async/Folia-safe), Persistent Data Container (PDC), Adventure text components, Vault economy integration, BungeeCord/Velocity messaging, plugin.yml and paper-plugin.yml configuration, YAML config management, and Paper-specific enhancement APIs. Always targets Paper API 1.21.x (Java 21) with Gradle (Kotlin DSL). Distinguishes plugin development from mod development: plugins run server-side only and do not require client installation.
Minecraft Plugin Development Skill
Platform Overview
| Platform | Base API | Notes |
|---|---|---|
| Paper | Bukkit/Spigot + Paper extensions | Recommended; async chunk loading, Adventure native |
| Spigot | Bukkit + Spigot extensions | Legacy; fewer APIs, slower |
| Bukkit | Base API only | Avoid for new plugins |
| Folia | Paper fork | Region-threaded; requires special scheduler APIs |
Paper is the recommended target. Paper includes all Bukkit and Spigot APIs plus significant performance improvements and additional APIs.
Routing Boundaries
Use when: the target is server-side Paper/Bukkit/Spigot plugin behavior with JavaPlugin APIs.Do not use when: the task requires client-side installable mods or loader APIs (minecraft-modding/minecraft-multiloader).Do not use when: the task is pure vanilla datapack/command content (minecraft-datapack/minecraft-commands-scripting).
Project Setup
settings.gradle.kts
rootProject.name = "my-plugin"
build.gradle.kts
plugins {
java
id("com.gradleup.shadow") version "8.3.0"
}
group = "com.example"
version = "1.0.0-SNAPSHOT"
repositories {
mavenCentral()
maven("https://repo.papermc.io/repository/maven-public/")
// For Vault (economy API)
maven("https://jitpack.io")
}
dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.11-R0.1-SNAPSHOT")
// Optional: Vault economy/permission integration
compileOnly("com.github.MilkBowl:VaultAPI:1.7")
}
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(21))
}
tasks {
processResources {
// Substitutes ${version} in plugin.yml with the Gradle project version
filesMatching(listOf("plugin.yml", "paper-plugin.yml")) {
expand("version" to project.version)
}
}
shadowJar {
archiveClassifier.set("")
}
build {
dependsOn(shadowJar)
}
}
gradle/wrapper/gradle-wrapper.properties
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
Project Layout
my-plugin/
├── build.gradle.kts
├── settings.gradle.kts
├── gradle/
│ └── wrapper/
│ └── gradle-wrapper.properties
└── src/main/
├── java/com/example/myplugin/
│ ├── MyPlugin.java ← main class (extends JavaPlugin)
│ ├── listeners/
│ │ └── PlayerListener.java
│ ├── commands/
│ │ └── MyCommand.java
│ └── managers/
│ └── DataManager.java
└── resources/
├── plugin.yml
├── paper-plugin.yml ← optional, Paper-only metadata
└── config.yml
Core Files
plugin.yml (Bukkit-compatible default)
name: MyPlugin
version: "${version}"
main: com.example.myplugin.MyPlugin
description: An example Paper plugin
author: YourName
website: https://github.com/example/my-plugin
api-version: '1.21.11'
commands:
myplugin:
description: Main plugin command
usage: /myplugin <subcommand>
permission: myplugin.use
aliases: [mp]
permissions:
myplugin.use:
description: Allows use of /myplugin
default: true
myplugin.admin:
description: Admin access
default: op
Paper 1.20.5+ supports major/minor/patch
api-versionvalues. Useapi-version: '1.21.11'when you target that Paper patch specifically, orapi-version: '1.21'only when you intentionally support the broader 1.21.x line. In this repo, the validator accepts1.21plus positive1.21.<patch>values on the 1.21 line. Patches newer than the repo's current example patch (1.21.11) are allowed but warned so future Paper updates do not force an immediate validator edit. Values such as1.21.0,1.21.01, or1.22are rejected.
paper-plugin.yml (Paper-only metadata)
Use paper-plugin.yml when you need Paper-specific metadata such as folia-supported
or server/bootstrap dependency ordering. Keep plugin.yml if you must stay portable
to Bukkit-derived servers that do not understand the Paper-specific file.
name: MyPlugin
version: "${version}"
main: com.example.myplugin.MyPlugin
api-version: '1.21.11'
folia-supported: true
dependencies:
server:
Vault:
load: BEFORE
required: false
Main Plugin Class
package com.example.myplugin;
import com.example.myplugin.commands.MyCommand;
import com.example.myplugin.listeners.PlayerListener;
import org.bukkit.plugin.java.JavaPlugin;
public final class MyPlugin extends JavaPlugin {
private static MyPlugin instance;
@Override
public void onEnable() {
instance = this;
saveDefaultConfig();
// Register listeners
getServer().getPluginManager().registerEvents(new PlayerListener(this), this);
// Register commands
var cmd = getCommand("myplugin");
if (cmd != null) {
cmd.setExecutor(new MyCommand(this));
cmd.setTabCompleter(new MyCommand(this));
}
getLogger().info("MyPlugin enabled!");
}
@Override
public void onDisable() {
getLogger().info("MyPlugin disabled.");
}
public static MyPlugin getInstance() {
return instance;
}
}
Event Listeners
package com.example.myplugin.listeners;
import com.example.myplugin.MyPlugin;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class PlayerListener implements Listener {
private final MyPlugin plugin;
public PlayerListener(MyPlugin plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerJoin(PlayerJoinEvent event) {
event.joinMessage(
Component.text(event.getPlayer().getName() + " joined!", NamedTextColor.GREEN)
);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
event.quitMessage(
Component.text(event.getPlayer().getName() + " left.", NamedTextColor.YELLOW)
);
}
@EventHandler(ignoreCancelled = true)
public void onPlayerDeath(PlayerDeathEvent event) {
// Modify death message using Adventure components
event.deathMessage(
Component.text("☠ ", NamedTextColor.RED)
.append(Component.text(event.getPlayer().getName(), NamedTextColor.WHITE))
.append(Component.text(" died!", NamedTextColor.RED))
);
}
}
EventPriority order
LOWEST → LOW → NORMAL → HIGH → HIGHEST → MONITOR
Use MONITOR for logging only (never modify outcome). Use ignoreCancelled = true unless
you have a specific reason to handle cancelled events.
Cancellable events
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if (event.getPlayer().hasPermission("myplugin.break.deny")) {
event.setCancelled(true);
event.getPlayer().sendMessage(Component.text("You cannot break blocks!", NamedTextColor.RED));
}
}
Commands
package com.example.myplugin.commands;
import com.example.myplugin.MyPlugin;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabCompleter;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.List;
public class MyCommand implements CommandExecutor, TabCompleter {
private final MyPlugin plugin;
public MyCommand(MyPlugin plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command,
@NotNull String label, @NotNull String[] args) {
if (!(sender instanceof Player player)) {
sender.sendMessage(Component.text("Only players can use this command.", NamedTextColor.RED));
return true;
}
if (!player.hasPermission("myplugin.use")) {
player.sendMessage(Component.text("No permission.", NamedTextColor.RED));
return true;
}
if (args.length == 0) {
player.sendMessage(Component.text("Usage: /myplugin <reload|info>", NamedTextColor.YELLOW));
return true;
}
return switch (args[0].toLowerCase()) {
case "reload" -> {
plugin.reloadConfig();
player.sendMessage(Component.text("Config reloaded.", NamedTextColor.GREEN));
yield true;
}
case "info" -> {
player.sendMessage(Component.text("Version: " + plugin.getDescription().getVersion(), NamedTextColor.AQUA));
yield true;
}
default -> {
player.sendMessage(Component.text("Unknown subcommand.", NamedTextColor.RED));
yield false;
}
};
}
@Override
public @Nullable List<String> onTabComplete(@NotNull CommandSender sender, @NotNull Command command,
@NotNull String label, @NotNull String[] args) {
if (args.length == 1) {
return List.of("reload", "info").stream()
.filter(s -> s.startsWith(args[0].toLowerCase()))
.toList();
}
return List.of();
}
}
Schedulers
For classic Paper plugins, BukkitScheduler is still fine. If you claim Folia support,
move entity, region, and global work onto the Folia-aware schedulers instead of assuming
one global main thread.
Synchronous (runs on main thread)
// Run once after 20 ticks (1 second)
plugin.getServer().getScheduler().runTaskLater(plugin, () -> {
// safe to access Bukkit API here
}, 20L);
// Repeating task every 40 ticks (2 seconds), starts after 0 ticks
plugin.getServer().getScheduler().runTaskTimer(plugin, () -> {
// runs on main thread
}, 0L, 40L);
Asynchronous (for I/O / database work)
// Never touch Bukkit API in async tasks!
plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
// safe: file I/O, HTTP requests, DB queries
String data = fetchFromDatabase();
// Switch back to main thread to use Bukkit API
plugin.getServer().getScheduler().runTask(plugin, () -> {
Bukkit.broadcastMessage(data);
});
});
BukkitRunnable (cancelable tasks)
new BukkitRunnable() {
int count = 0;
@Override
public void run() {
count++;
if (count >= 10) {
cancel(); // stop after 10 executions
return;
}
// task logic
}
}.runTaskTimer(plugin, 0L, 20L);
Folia-safe scheduling
// Player-bound work: stays with the player's owning region
player.getScheduler().run(plugin, task -> {
player.sendActionBar(Component.text("Checkpoint reached"));
}, null);
// Location / chunk-bound work
plugin.getServer().getRegionScheduler().run(plugin, location, task -> {
location.getBlock().setType(Material.GOLD_BLOCK);
});
// Global coordination that is not tied to one region
plugin.getServer().getGlobalRegionScheduler().run(plugin, task -> {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "save-all");
});
// Async I/O remains on the async scheduler
plugin.getServer().getAsyncScheduler().runNow(plugin, task -> {
writeAuditLog();
});
If you need to support both Paper and Folia, hide scheduling behind your own interface instead of scattering scheduler calls throughout listeners and commands.
Persistent Data Container (PDC)
PDC stores arbitrary data on any PersistentDataHolder (players, entities, items, chunks).
Data is saved with the world and persists across restarts.
import org.bukkit.NamespacedKey;
import org.bukkit.persistence.PersistentDataType;
// Define keys (reuse instances — create once in your plugin class)
NamespacedKey killKey = new NamespacedKey(plugin, "kill_count");
NamespacedKey flagKey = new NamespacedKey(plugin, "vip");
// Write
player.getPersistentDataContainer().set(killKey, PersistentDataType.INTEGER, 42);
player.getPersistentDataContainer().set(flagKey, PersistentDataType.BOOLEAN, true);
// Read
int kills = player.getPersistentDataContainer()
.getOrDefault(killKey, PersistentDataType.INTEGER, 0);
boolean isVip = player.getPersistentDataContainer()
.getOrDefault(flagKey, PersistentDataType.BOOLEAN, false);
// Check existence
boolean hasData = player.getPersistentDataContainer().has(killKey, PersistentDataType.INTEGER);
// Remove
player.getPersistentDataContainer().remove(killKey);
PDC on ItemStack
ItemStack item = new ItemStack(Material.DIAMOND_SWORD);
item.editMeta(meta -> meta.getPersistentDataContainer().set(
new NamespacedKey(plugin, "custom_id"),
PersistentDataType.STRING,
"special_sword"
));
PDC on chunks or worlds
NamespacedKey arenaKey = new NamespacedKey(plugin, "arena_id");
chunk.getPersistentDataContainer().set(arenaKey, PersistentDataType.STRING, "spawn");
String arenaId = chunk.getPersistentDataContainer()
.getOrDefault(arenaKey, PersistentDataType.STRING, "unknown");
Adventure Text Components
Paper uses Adventure natively for all text. No legacy chat colors.
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.text.format.TextDecoration;
import net.kyori.adventure.text.event.ClickEvent;
import net.kyori.adventure.text.event.HoverEvent;
// Simple components
player.sendMessage(Component.text("Hello!", NamedTextColor.GREEN));
player.sendMessage(Component.text("Bold warning", NamedTextColor.RED, TextDecoration.BOLD));
// Compound component
Component message = Component.text()
.append(Component.text("[Click Me]", NamedTextColor.AQUA)
.clickEvent(ClickEvent.runCommand("/myplugin info"))
.hoverEvent(HoverEvent.showText(Component.text("Run /myplugin info"))))
.append(Component.text(" to see plugin info.", NamedTextColor.WHITE))
.build();
player.sendMessage(message);
// MiniMessage (recommended for config-driven text)
import net.kyori.adventure.text.minimessage.MiniMessage;
Component parsed = MiniMessage.miniMessage().deserialize(
"<gradient:red:yellow>Hello World</gradient>"
);
// Titles / action bars
player.showTitle(Title.title(
Component.text("Welcome!", NamedTextColor.GOLD),
Component.text("To " + player.getWorld().getName(), NamedTextColor.YELLOW),
Title.Times.times(Duration.ofMillis(500), Duration.ofSeconds(3), Duration.ofMillis(500))
));
player.sendActionBar(Component.text("Health: " + player.getHealth(), NamedTextColor.RED));
Configuration (YAML)
src/main/resources/config.yml
# Default config
settings:
max-players: 20
welcome-message: "<green>Welcome to the server!"
cooldown-seconds: 30
database:
host: localhost
port: 3306
name: myplugin_db
Accessing config values
// In onEnable():
saveDefaultConfig(); // writes config.yml if absent
// Reading values
int maxPlayers = getConfig().getInt("settings.max-players", 20);
String message = getConfig().getString("settings.welcome-message", "Welcome!");
boolean enabled = getConfig().getBoolean("features.pvp", true);
// Reloading
reloadConfig();
// Writing values
getConfig().set("settings.max-players", 30);
saveConfig();
Custom config file
File customFile = new File(getDataFolder(), "data.yml");
if (!customFile.exists()) {
saveResource("data.yml", false); // copies from resources/
}
FileConfiguration customConfig = YamlConfiguration.loadConfiguration(customFile);
customConfig.set("some.key", "value");
customConfig.save(customFile);
Vault Integration (Economy / Permissions)
import net.milkbowl.vault.economy.Economy;
import org.bukkit.plugin.RegisteredServiceProvider;
public class MyPlugin extends JavaPlugin {
private Economy economy;
@Override
public void onEnable() {
if (!setupEconomy()) {
getLogger().severe("Vault not found! Economy features disabled.");
}
}
private boolean setupEconomy() {
if (getServer().getPluginManager().getPlugin("Vault") == null) return false;
RegisteredServiceProvider<Economy> rsp =
getServer().getServicesManager().getRegistration(Economy.class);
if (rsp == null) return false;
economy = rsp.getProvider();
return economy != null;
}
// Usage
public void chargePlayer(Player player, double amount) {
if (economy != null && economy.has(player, amount)) {
economy.withdrawPlayer(player, amount);
}
}
}
Paper-Specific APIs
Async chunk loading
// Paper: load chunk without blocking main thread
world.getChunkAtAsync(x, z).thenAccept(chunk -> {
// runs on main thread after chunk loads
chunk.getBlock(0, 64, 0).setType(Material.GOLD_BLOCK);
});
Custom item meta
// Set custom model data (for resource packs)
ItemStack item = new ItemStack(Material.STICK);
ItemMeta meta = item.getItemMeta();
meta.setCustomModelData(1001);
meta.displayName(Component.text("Magic Wand", NamedTextColor.LIGHT_PURPLE));
item.setItemMeta(meta);
Player profile (async)
// Paper: async profile lookup (no blocking main thread)
Bukkit.createProfile(UUID.fromString("...")).update().thenAccept(profile -> {
String name = profile.getName();
});
GriefPrevention / WorldGuard bypass
// Check if location is protected (WorldGuard example)
// Always soft-depend on protection plugins
if (getServer().getPluginManager().getPlugin("WorldGuard") != null) {
// use WorldGuard API
}
Common Tasks Checklist
Creating a new event listener
- Create class implementing
Listener - Annotate methods with
@EventHandler - Call
getServer().getPluginManager().registerEvents(listener, plugin)inonEnable() - Add
ignoreCancelled = trueunless you need cancelled events
Adding a new command
- Define command in
plugin.ymlundercommands: - Create executor class implementing
CommandExecutor - (Optional) implement
TabCompleterfor autocomplete - Register with
getCommand("name").setExecutor(new MyExecutor())
Saving plugin data
- For simple values: use
config.ymlviagetConfig()/saveConfig() - For per-entity data: use PDC with a
NamespacedKey - For large datasets: use async scheduler + file I/O or a database
Scheduling a repeating task
- Determine if task needs main thread (use
runTaskTimer) or is I/O (userunTaskTimerAsynchronously) - Store the
BukkitTaskreference so you can cancel inonDisable() - Cancel all tasks in
onDisable()or usegetServer().getScheduler().cancelTasks(plugin)
Build & Run
# Build plugin JAR
./gradlew shadowJar
# Output: build/libs/my-plugin-1.0.0-SNAPSHOT.jar
# Copy to server/plugins/ and restart the server
# Run Paper dev server (with run-task plugin)
./gradlew runServer
Validator Script
Use the bundled validator before publishing a Paper plugin:
# Run from the installed skill directory:
./scripts/validate-plugin-layout.sh --root /path/to/plugin-project
# Strict mode treats warnings as failures:
./scripts/validate-plugin-layout.sh --root /path/to/plugin-project --strict
What it checks:
plugin.ymlrequired keys (name,version,main,api-version) and repo-supported1.21/ positive1.21.<patch>api-versionvalues on the 1.21.x line, with warnings for patches newer than the repo's current example version- Main class path exists and extends
JavaPlugin /reloadanti-pattern detection in source snippets
References
- Paper API Javadoc: https://jd.papermc.io/paper/1.21/
- Paper Dev Docs: https://docs.papermc.io/paper/dev/getting-started/
- Adventure (text API): https://docs.advntr.dev/
- MiniMessage format: https://docs.advntr.dev/minimessage/format.html
- Vault API: https://github.com/MilkBowl/VaultAPI
- Bukkit API Javadoc: https://javadoc.io/doc/org.bukkit/bukkit/
- run-task Gradle plugin: https://github.com/jpenilla/run-task