Skill: Color Pipeline (cinef.skill.color_pipeline)
Purpose
Enforce the show's color pipeline rules across all shots. This is a SHOW-LEVEL skill — it applies universally. Every override layer that modifies color or lighting must comply with these rules.
This skill is not executed directly — it acts as a constraint layer that other skills (relight, segment) must check before committing.
When to Use
- Before committing any relight override (validate color space compliance)
- When a user asks about color management or LUT application
- When reviewing a shot for color pipeline violations
- Before dailies or final delivery
Show Color Rules
- Working color space: ACEScg (ACES 2065-1 acceptable for interchange)
- Never output: sRGB, Rec709, or Display P3 in override layers
- Color metadata: Every override layer with color properties must include
custom string colorSpace = "ACEScg"on the affected prim - Gamut preservation: No clipping — if AI-generated values exceed ACEScg gamut, flag in QC report rather than clamping
- LUT application: LUTs are for viewing only — never bake a LUT into an override layer
Validation Checks
When validating a layer for color pipeline compliance:
- All
color3fvalues are in ACEScg range (no negative components unless physically motivated) - No sRGB/Rec709 transfer function applied in the layer
-
colorSpacemetadata present on prims with color properties - Lighting intensity values are physically plausible (0.0 – 10.0 range for most lights, flag anything > 10.0 for review)
- HDR environment maps referenced with correct color space annotation
Output
This skill does not produce override layers. It produces a compliance
report in the shot's qc/ directory:
{
"skill_id": "cinef.skill.color_pipeline",
"shot_id": "shot_010",
"timestamp": "<ISO 8601>",
"passed": true,
"checks": [
{"rule": "color_space", "value": "ACEScg", "passed": true},
{"rule": "gamut_clipping", "value": false, "passed": true},
{"rule": "intensity_range", "max_found": 3.0, "limit": 10.0, "passed": true}
]
}
Constraints
- This is a SHOW-LEVEL skill — it never changes per scene or shot
- It constrains OTHER skills, not the scene data itself
- Never modify base.usda to add color space — only validate override layers
- If a shot has a valid artistic reason to deviate (e.g., stylized sequence), the user must explicitly approve the exception