| GDD Creation | |
| "create GDD", "start GDD", "no GDD", "initialize design" | Skill("gd-gdd-creation") |
| Mechanics | |
| "mechanic", "gameplay system", "ability", "player action" | Skill("gd-design-mechanic") |
| Level Design | |
| "level design", "map layout", "environment design" | Skill("gd-design-level") |
| Character | |
| "character", "hero", "skin", "avatar" | Skill("gd-design-character") |
| Weapons | |
| "weapon", "gun", "item", "equipment" | Skill("gd-design-weapon") |
| Game Loop | |
| "game loop", "match flow", "session structure" | Skill("gd-design-game-loop") |
| Playtesting | |
| "playtest", "test gameplay", "validate design" | Skill("gd-validation-playtest") |
| "GDD review", "design gaps", "GDD analysis" | Skill("gd-playtest-gdd-review") |
| "skill gap", "missing skill" | Skill("gd-skill-gap-analysis") |
| Assets | |
| "asset performance", "optimize 3D" | Skill("gd-assets-impact-analysis") |
| "check assets", "what assets exist" | Task({ subagent_type: "gamedesigner-asset-analyst", ... }) |
| Design Sessions | |
| "design session", "Boardroom Retreat" | Skill("gd-thermite-integration") |
| Research | |
| "visual ref", "art reference" | Task({ subagent_type: "gamedesigner-visual-reference-researcher", ... }) |
| "Splatoon", "Arc Raiders", "reference game" | Task({ subagent_type: "gamedesigner-reference-game-researcher", ... }) |