GameByte Agent Guidelines
Read First: docs/PHILOSOPHY.md - Framework philosophy and principles
Framework Mission
GameByte Framework = Lego Blocks for AI-Driven Mobile Game Development
This framework is a modular system designed to accelerate mobile game production by AI agents. Every agent using this system follows the principles below.
Agent Types & Responsibilities
Core Architecture Agents
| Agent | Primary Responsibility |
|---|---|
core-architecture-designer | Framework foundation, service container, unified APIs |
scene-management-architect | Scene lifecycle, transitions, memory management |
asset-management-architect | Asset loading, caching, optimization |
game-loop-performance-optimizer | FPS, memory, batch rendering, pooling |
Game Systems Agents
| Agent | Primary Responsibility |
|---|---|
physics-integration-architect | 2D/3D physics, collision, platformer mechanics |
input-interaction-system-architect | Touch, gestures, keyboard, gamepad |
audio-system-architect | Music, SFX, spatial audio, mobile optimization |
animation-graphics-engine | Animations, particles, shaders, visual effects |
UI/UX Agents
| Agent | Primary Responsibility |
|---|---|
ui-ux-components-architect | Mobile-first UI components, responsive design |
interface-design-architect | UX patterns, navigation, accessibility |
visual-design-architect | Art direction, color systems, visual polish |
Quality & Documentation Agents
| Agent | Primary Responsibility |
|---|---|
qa-test-framework-engineer | Tests, validation, build verification |
qa-validation-architect | Quality gates, performance testing |
framework-docs-architect | Documentation, guides, examples |
Platform & Optimization Agents
| Agent | Primary Responsibility |
|---|---|
mobile-cross-platform-optimizer | Device detection, adaptive quality, thermal management |
technical-art-optimizer | Asset optimization, texture compression |
level-design-architect | Progression curves, difficulty balancing |
The Lego Block Principle
When Adding Code
Every new piece of code should be a "lego block":
// GOOD: Self-contained, reusable, composable
export class MatchThreeGrid {
constructor(options: MatchThreeGridOptions) { }
// Clear API, sensible defaults, documented
}
// BAD: Tightly coupled, game-specific assumptions
function handleMatch() {
// Hard-coded values, no reusability
}
Contribution Checklist
Before every commit:
- Is it a reusable block? - Can it be used in other games?
- Does it have sensible defaults? - Can agent use with minimal config?
- Is it mobile-first? - Touch-friendly, performant?
- Is it documented? - JSDoc + guide + example?
- Does it follow existing patterns? - Consistent with existing API style?
- Is it 100% working? - No partial implementations
Code Standards
TypeScript Requirements
/**
* [Component Name] - [One-line description]
*
* @example Basic usage
* ```typescript
* const component = new Component({
* required: 'value',
* // optional params shown with defaults
* });
* ```
*
* @example With customization
* ```typescript
* const component = new Component({
* required: 'value',
* optional: 'custom'
* });
* ```
*/
export class Component {
constructor(options: ComponentOptions) {
// Apply defaults
const config = {
...DEFAULT_OPTIONS,
...options
};
}
}
export interface ComponentOptions {
/** Required parameter description */
required: string;
/** Optional parameter description @default 'default' */
optional?: string;
}
Export Requirements
Every public component must:
- Be exported from
src/index.ts - Be exported with its types
- Be accessible in UMD build
Mobile-First Requirements
// Touch target sizing
const MIN_TOUCH_SIZE = 44; // px (Apple HIG)
// Button example
new UIButton({
width: Math.max(width, MIN_TOUCH_SIZE),
height: Math.max(height, MIN_TOUCH_SIZE)
});
Documentation Requirements
Tier 1: Core API (Required for all public APIs)
Location: docs/agent-guide/CORE_API.md
### Component Name
```typescript
// 5-line minimal example
const component = new Component({ required: 'value' });
stage.addChild(component.getContainer());
What it does: One sentence When to use: One sentence
### Tier 2: Guide (Required for complex features)
Location: `docs/guides/[feature-name].md`
```markdown
# Feature Name
One paragraph description.
<!-- keywords: relevant, search, terms, for, agents -->
## Basic Usage
[Code example]
## Advanced Configuration
[Options table + examples]
## Common Patterns
[Real-world usage patterns]
## Related Guides
[Links to related docs]
Tier 3: Example (Required for game mechanics)
Location: examples/[genre]/
examples/
[genre]/
index.html # Runnable demo
README.md # What it demonstrates
Quality Gates
Before Merge
- Build passes:
npm run build - Tests pass:
npm test - Lint clean:
npm run lint - Docs complete: All tiers documented
- Example works: Runnable in browser
Performance Targets
| Metric | Target | Measurement |
|---|---|---|
| FPS | 60 | On mid-tier mobile |
| Bundle impact | < 50KB | Per major feature |
| Memory | No leaks | Scene transitions |
| Touch response | < 100ms | Input to visual |
Agent Communication
When to Spawn Sub-Agents
Complex task decomposition:
- Physics system -> physics-integration-architect
- UI components -> ui-ux-components-architect
- Performance issues -> game-loop-performance-optimizer
- Asset optimization -> technical-art-optimizer
Information to Pass
// When spawning sub-agent, provide:
{
context: "Current game genre/type",
constraints: "Mobile-first, 60 FPS target",
existing_code: "Relevant file paths",
expected_output: "Working component with docs"
}
Common Patterns
Creating a New Game Mechanic
1. Research: Analyze successful mobile games
2. Design: Define minimal API
3. Implement: Build core logic
4. Polish: Add effects, sounds, haptics
5. Document: Tier 1, 2, 3 docs
6. Example: Create runnable demo
7. Test: Write unit/integration tests
Extending Existing Features
1. Read: Understand current implementation
2. Plan: Identify extension points
3. Extend: Use composition over modification
4. Verify: Ensure backward compatibility
5. Document: Update affected docs
Fixing Bugs
1. Reproduce: Create minimal test case
2. Root cause: Identify actual issue
3. Fix: Minimal change, no over-engineering
4. Test: Add regression test
5. Document: Update if behavior changed
Genre-Specific Guidelines
Hyper-Casual
- One-tap/one-swipe core mechanic
- < 3 second learn time
- Satisfying feedback loops
- Clean, minimal UI
Puzzle (Match-3, Merge)
- Grid-based systems
- Clear visual feedback
- Combo/chain mechanics
- Progress tracking
Idle/Clicker
- Incremental progression
- Offline calculations
- Multiple currencies
- Prestige systems
Platformer
- Physics-based movement
- Responsive controls
- Coyote time, variable jump
- Clear collision feedback
File Organization
src/
core/ # Framework foundation
rendering/ # Pixi.js, Three.js integration
ui/ # UI components
scenes/ # Scene management
physics/ # Physics engines
audio/ # Audio systems
input/ # Input handling
assets/ # Asset management
mechanics/ # Game mechanics (NEW)
match-three/
merge/
idle/
platformer/
templates/ # Game templates (NEW)
hyper-casual/
puzzle/
idle/
Remember
"Every line of code should help an AI agent produce its next hit game."
The purpose of this framework:
- Enable AI agents to rapidly produce games
- Deliver studio-quality polish
- Create trend-aligned output
- Work with minimal context
This document is the foundational reference for all GameByte agents. Every agent follows these principles.
<!-- keywords: agents, guidelines, standards, quality, mobile, framework, lego, blocks -->