name: game-scoring description: >- Use when working with candidate scoring, confidence calculation, softmax aggregation, or guess decision logic. Load for understanding how candidates are ranked, when the system decides to guess, and how semantic + geographic scores combine. Covers temperature tuning, entropy thresholds, and margin logic.
Game Scoring
Scoring and confidence calculation patterns specific to this game.
Announce: "I'm using game-scoring to understand scoring logic correctly."
Scoring Pipeline Overview
Player Description
↓
Embedding
↓
Semantic Similarity (per place)
↓
Geographic Filtering (include/exclude regions)
↓
Combined Score + Softmax
↓
Confidence Metrics (max_prob, margin, entropy)
↓
Decision: Ask Question or Guess?
Semantic Similarity
Traits are matched via embedding similarity:
-- For each place, calculate trait similarity
WITH trait_similarities AS (
SELECT
pt.place_id,
1 - (te.embedding <=> v_description_embedding) AS similarity
FROM place_traits pt
JOIN embeddings te ON te.id = pt.embedding_id
)
Softmax Aggregation
NOT simple average. Softmax lets top traits dominate:
-- Softmax-weighted average
WITH softmax_weights AS (
SELECT
place_id,
similarity,
exp(similarity / v_temperature) AS exp_sim,
SUM(exp(similarity / v_temperature)) OVER (PARTITION BY place_id) AS sum_exp
FROM trait_similarities
)
SELECT
place_id,
SUM((exp_sim / sum_exp) * similarity) AS aggregated_score
FROM softmax_weights
GROUP BY place_id;
Temperature effect:
- Low (0.1): Top traits dominate strongly
- High (1.0): All traits contribute more equally
Confidence Metrics
Three metrics determine when to guess:
-- Calculate from candidate probabilities
SELECT
MAX(probability) AS max_prob, -- Top candidate confidence
MAX(probability) - MAX(second_prob) AS margin, -- Gap to #2
-SUM(p * ln(p)) AS entropy -- Spread of distribution
FROM candidates;
| Metric | High Value Means | When to Guess |
|---|---|---|
max_prob | Strong #1 candidate | > threshold (e.g., 0.7) |
margin | Clear separation | > threshold (e.g., 0.3) |
entropy | Spread out (uncertain) | < threshold (e.g., 1.0) |
Guess Decision Logic
-- System guesses when confident
IF v_max_prob >= get_config_float('confidence.top_prob_threshold')
AND v_margin >= get_config_float('confidence.margin_threshold')
AND v_entropy <= get_config_float('confidence.entropy_threshold')
THEN
-- Make a guess
RETURN create_guess_turn(v_top_candidate);
ELSE
-- Ask a question
RETURN create_question_turn(v_best_question);
END IF;
Score Combination
Semantic and geographic scores combine:
-- Final score = semantic * (1 + geographic_bonus)
SELECT
place_id,
semantic_score,
geographic_bonus, -- From region matching
semantic_score * (1 + geographic_bonus) AS combined_score
FROM scored_candidates
ORDER BY combined_score DESC;
Configuration Parameters
All thresholds come from game_logic.config:
-- Scoring
get_config_float('scoring.temperature', 0.5)
get_config_float('scoring.initial_candidate_threshold', 0.3)
-- Confidence
get_config_float('confidence.top_prob_threshold', 0.7)
get_config_float('confidence.margin_threshold', 0.3)
get_config_float('confidence.entropy_threshold', 1.5)
-- Question selection
get_config_float('questions.min_split_quality', 0.3)
Question Selection
Questions are ranked by split quality:
-- Perfect split = 0.5 yes, 0.5 no → quality = 1.0
-- All yes or all no → quality = 0.5
split_quality = 1.0 - ABS(0.5 - yes_ratio)
Best question maximizes information gain.
Answer Processing
Answers update candidate scores:
-- 'yes' answer for geographic question
-- Keep only candidates in the region
UPDATE candidates SET
active = ST_Intersects(geom, region_geom)
WHERE session_id = v_session_id;
-- 'no' answer
-- Keep only candidates NOT in the region
UPDATE candidates SET
active = NOT ST_Intersects(geom, region_geom)
WHERE session_id = v_session_id;
-- 'not_sure' answer
-- Apply uncertainty penalty
UPDATE candidates SET
score = score * get_config_float('scoring.unsure_penalty', 0.9)
WHERE session_id = v_session_id;
Anti-Patterns
DON'T: Use Simple Average
-- WRONG: All traits equal weight
SELECT place_id, AVG(similarity) FROM trait_similarities
-- CORRECT: Softmax-weighted for categorical matching
SELECT place_id, SUM((exp_sim/sum_exp) * similarity)
DON'T: Hardcode Thresholds
-- WRONG: Magic numbers
IF max_prob > 0.7 AND margin > 0.3 THEN
-- CORRECT: From config
IF max_prob > get_config_float('confidence.top_prob_threshold')
AND margin > get_config_float('confidence.margin_threshold') THEN
DON'T: Skip Entropy
-- WRONG: Only check max_prob
IF max_prob > 0.7 THEN guess()
-- CORRECT: Check all three metrics
-- High max_prob with high entropy = false confidence
IF max_prob > threshold
AND margin > threshold
AND entropy < threshold THEN guess()
Debugging Scores
-- View current candidates with scores
SELECT
c.place_id,
p.name,
c.semantic_score,
c.geographic_bonus,
c.combined_score,
c.probability
FROM session_candidates c
JOIN places p ON p.id = c.place_id
WHERE c.session_id = 'xxx'
ORDER BY c.probability DESC
LIMIT 10;
References
See references/scoring-queries.md for debugging queries.