name: {{SKILL_NAME}} description: {{SKILL_DESCRIPTION}} Use this skill when working with window operations, display settings, fullscreen modes, or any window-related operations in LÖVE games. license: MIT metadata: author: Ron Dekker <rondekker.nl>
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with window operations, display settings, fullscreen modes, or any window-related operations in LÖVE games.
Common use cases
- Creating and managing game windows
- Handling window resizing and display modes
- Working with multiple monitors and display settings
- Managing window properties (title, icon, etc.)
- Handling fullscreen and windowed modes
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Creating a window
-- Set window properties in love.conf
function love.conf(t)
t.window.title = "My Awesome Game"
t.window.width = 800
t.window.height = 600
t.window.fullscreen = false
end
Handling window resize
function love.resize(w, h)
-- Update game view to match new window size
gameWidth, gameHeight = w, h
-- Recalculate any UI elements or camera settings
end
Best practices
- Set window properties in love.conf() for best results
- Handle window resize events gracefully
- Test different display modes on target platforms
- Consider aspect ratio when designing for multiple resolutions
- Be mindful of fullscreen performance implications
Platform compatibility
- Desktop (Windows, macOS, Linux): Full window management support
- Mobile (iOS, Android): Limited window control, mostly fullscreen
- Web: Browser window management with some limitations